fTeamDebuggers
TeamDebuggerList fTeamDebuggers;
return fTeamDebuggers.ItemAt(index);
for (int32 i = 0; i < fTeamDebuggers.CountItems(); i++) {
TeamDebugger* debugger = fTeamDebuggers.ItemAt(i);
if (!fTeamDebuggers.BinaryInsert(debugger, &_CompareDebuggers))
for (int32 i = 0; i < fTeamDebuggers.CountItems(); i++) {
if (fTeamDebuggers.ItemAt(i) == debugger) {
fTeamDebuggers.RemoveItemAt(i);
if (fTeamDebuggers.CountItems() == 0)
return fTeamDebuggers.CountItems();