fTargetThread
if (fTargetThread > 0) {
::Thread* thread = fTeam->ThreadByID(fTargetThread);
fListener->ThreadActionRequested(fTargetThread, MSG_THREAD_STOP);
if (thread->ID() != fTargetThread)
if (thread->ID() != fTargetThread)
fTargetThread(targetThread),
thread_id fTargetThread;
return fDebuggerInterface->SetCpuState(fTargetThread, fCpuState);
thread_id fTargetThread;