fTabHeight
float fTabHeight;
fTabHeight = tabRect.Height();
menuFrame.bottom = menuFrame.top + fTabHeight - 1;
height = fTabHeight;
height = std::max(fTabHeight,
float TabHeight() const { return fTabHeight; };
float fTabHeight;
float GetTabHeight() { return fSettings->HasTitle() ? fTabHeight : 0; }
float fTabHeight;
fTabHeight = tabFrame.Height();
const float height = fTabHeight;
if (fTabHeight == height)
fTabHeight = height;
return fTabHeight;
fTabHeight = ceilf(fh.ascent + fh.descent + fh.leading +
if (archive->FindFloat("_high", &fTabHeight) != B_OK) {
fTabHeight = ceilf(fh.ascent + fh.descent + fh.leading + 8.0f);
result = archive->AddFloat("_high", fTabHeight);
tabFrame.bottom = fTabHeight;
tabFrame.top = tabFrame.bottom - fTabHeight;
tabFrame.right = fTabHeight;
tabFrame.left = tabFrame.right - fTabHeight;
rect.top = fTabHeight;
rect.bottom -= fTabHeight;
rect.left = fTabHeight;
rect.right -= fTabHeight;