fSymbol
delete fSymbol;
fSymbol = symbolShape;
fSymbol(symbolShape),
delete fSymbol;
if (fSymbol == NULL)
offset.x -= fSymbol->Bounds().Width() / 2;
offset.y -= fSymbol->Bounds().Height() / 2;
offset.x = floorf(offset.x - fSymbol->Bounds().left);
offset.y = ceilf(offset.y - fSymbol->Bounds().top);
offset.y += fSymbol->Bounds().Height();
FillShape(fSymbol, gradient);
if (fSymbol == NULL)
size.width = ceilf(fSymbol->Bounds().Width() * scale);
size.height = ceilf(fSymbol->Bounds().Height() * scale);
BShape* fSymbol;
fSymbol = NULL;
Elf_Sym* symbol = fSymbol;
Elf_Sym* fSymbol;