Symbol: fSound
headers/os/game/GameSound.h
119
gs_id fSound;
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
144
(fSound.InitCheck() == B_OK ? C_VIDEO_IN_HAS_SOUND : 0);
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
202
if( fSound.InitCheck() == B_OK )
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
203
fSound.SetEnable(true);
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
217
if( fSound.InitCheck() == B_OK )
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
218
fSound.SetEnable(false);
src/add-ons/media/media-add-ons/radeon/VideoIn.cpp
76
fSound(fI2CPort),
src/add-ons/media/media-add-ons/radeon/VideoIn.h
133
CMSP3430 fSound;
src/kits/game/GameSound.cpp
100
return fDevice->IsPlaying(fSound);
src/kits/game/GameSound.cpp
107
fDevice->StopPlaying(fSound);
src/kits/game/GameSound.cpp
122
return fDevice->SetAttributes(fSound, &attribute, 1);
src/kits/game/GameSound.cpp
136
return fDevice->SetAttributes(fSound, &attribute, 1);
src/kits/game/GameSound.cpp
148
if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK)
src/kits/game/GameSound.cpp
163
if (fDevice->GetAttributes(fSound, &attribute, 1) != B_OK)
src/kits/game/GameSound.cpp
173
return fDevice->SetAttributes(fSound, inAttributes, inAttributeCount);
src/kits/game/GameSound.cpp
180
return fDevice->GetAttributes(fSound, outAttributes, inAttributeCount);
src/kits/game/GameSound.cpp
255
if (fSound < 0)
src/kits/game/GameSound.cpp
256
fSound = handle;
src/kits/game/GameSound.cpp
266
if (fSound)
src/kits/game/GameSound.cpp
267
fDevice->ReleaseBuffer(fSound);
src/kits/game/GameSound.cpp
269
fSound = other.fSound;
src/kits/game/GameSound.cpp
27
fSound(-1)
src/kits/game/GameSound.cpp
39
fSound(-1)
src/kits/game/GameSound.cpp
51
if (fSound >= 0)
src/kits/game/GameSound.cpp
52
fDevice->ReleaseBuffer(fSound);
src/kits/game/GameSound.cpp
78
return fSound;
src/kits/game/GameSound.cpp
85
return fDevice->Format(fSound);
src/kits/game/GameSound.cpp
92
fDevice->StartPlaying(fSound);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
153
delete fSound;
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
177
fSound->StartPlaying();
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
186
fSound->StopPlaying();
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
190
fSound->SetGain(fGain->Position(), ramp);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
195
fSound->SetPan(pos / 100.0, ramp);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
205
fSound->SetIsLooping(fLoop->Value() == B_CONTROL_ON);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
217
delete fSound;
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
229
fSound = sound;
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
99
fSound(NULL),
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.h
59
BSimpleGameSound * fSound;
src/tests/kits/midi/synth_file_reader/SynthFile.h
71
SSound* fSound;
src/tests/kits/midi/synth_file_reader/SynthFile.h
79
SSound* Sound() const { return fSound; }