fSolutions
SolutionList fSolutions;
for (uint32 i = 0; i < fSolutions.size(); i++) {
delete fSolutions[i];
fSolutions.push_back(new SudokuField(*step->Field()));
return fSolutions.size();
return fSolutions[index];
SudokuList fSolutions;
return fSolutions.CountItems();
return fSolutions.ItemAt(index);
return fSolutions.AddItem(solution);
for (SolutionMap::const_iterator it = fSolutions.begin();
it != fSolutions.end(); ++it) {
fSolutions.clear();
fSolutions[solutionButton] = Solution(problem, solution);
for (SolutionMap::const_iterator it = fSolutions.begin();
it != fSolutions.end(); ++it) {
fSolutions(),
SolutionMap fSolutions;