Symbol: fScreenList
src/servers/app/ScreenManager.cpp
102
screen_item* item = fScreenList.ItemAt(index);
src/servers/app/ScreenManager.cpp
116
return fScreenList.CountItems();
src/servers/app/ScreenManager.cpp
129
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/ScreenManager.cpp
130
screen_item* item = fScreenList.ItemAt(i);
src/servers/app/ScreenManager.cpp
166
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/ScreenManager.cpp
167
screen_item* item = fScreenList.ItemAt(i);
src/servers/app/ScreenManager.cpp
184
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/ScreenManager.cpp
185
screen_item* item = fScreenList.ItemAt(i);
src/servers/app/ScreenManager.cpp
220
new(nothrow) Screen(interface, fScreenList.CountItems()));
src/servers/app/ScreenManager.cpp
238
if (fScreenList.AddItem(item))
src/servers/app/ScreenManager.h
67
BObjectList<screen_item, true> fScreenList;
src/servers/app/VirtualScreen.cpp
157
fScreenList.AddItem(item);
src/servers/app/VirtualScreen.cpp
176
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/VirtualScreen.cpp
177
Screen* screen = fScreenList.ItemAt(i)->screen;
src/servers/app/VirtualScreen.cpp
20
fScreenList(4),
src/servers/app/VirtualScreen.cpp
205
screen_item* item = fScreenList.ItemAt(index);
src/servers/app/VirtualScreen.cpp
216
for (int32 i = fScreenList.CountItems(); i-- > 0;) {
src/servers/app/VirtualScreen.cpp
217
screen_item* item = fScreenList.ItemAt(i);
src/servers/app/VirtualScreen.cpp
230
screen_item* item = fScreenList.ItemAt(index);
src/servers/app/VirtualScreen.cpp
241
return fScreenList.CountItems();
src/servers/app/VirtualScreen.cpp
37
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/VirtualScreen.cpp
38
screen_item* item = fScreenList.ItemAt(i);
src/servers/app/VirtualScreen.cpp
44
fScreenList.MakeEmpty();
src/servers/app/VirtualScreen.cpp
66
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
src/servers/app/VirtualScreen.cpp
67
Screen* screen = fScreenList.ItemAt(i)->screen;
src/servers/app/VirtualScreen.h
70
BObjectList<screen_item, true> fScreenList;