fScanLine
fScanLine = (uint32*)malloc(fWidth * 4);
if (fScanLine == NULL) {
fScanLine[fScanlinePosition] = fPalette->ColorForIndex(string[x]);
if (fOutput->WriteAt(32 + (fRow * bpr), fScanLine, bpr) < bpr)
free(fScanLine);
fScanLine = NULL;
uint32* fScanLine;