fSavedTargetWindowFeel
fSavedTargetWindowFeel = fWindow->Feel();
if (fSavedTargetWindowFeel != B_NORMAL_WINDOW_FEEL)
if (fSavedTargetWindowFeel != B_NORMAL_WINDOW_FEEL
fWindow->SetFeel(fSavedTargetWindowFeel);
window_feel fSavedTargetWindowFeel;