fSamplingRate
int32 fSamplingRate;
fSamplingRate = 0;
fSamplingRate = max_c(frequencies[0], frequencies[1]);
fSamplingRate = max_c(fSamplingRate, frequencies[i]);
fSamplingRate = newRate;
fSamplingRate = newRate;
rate = fSamplingRate;
uint32 GetSamplingRate() { return fSamplingRate; }
uint32 fSamplingRate;
fSamplingRate = fps;
return fSamplingRate;
fSamplingRate = 44100;
fSamplingRate = (int)raw->frame_rate;
return fSamplingRate;