fRunning
bool fRunning;
bool fRunning;
bool fRunning;
while (fRunning) {
fRunning = false;
bool fRunning;
if (fRunning) {
fRunning = false;
fRunning = true;
if (!fRunning) {
fRunning = false;
if (!fRunning || !fEnabled)
if (fRunning)
bool fRunning;
ASSERT(!fRunning);
if (fRunning)
if (fRunning)
if (fRunning && !fOutputEnabled)
if (!fRunning && fOutput != NULL && fStarted && fOutputEnabled)
ASSERT(!fRunning);
if (fRunning)
ASSERT(!fRunning);
fRunning = true;
ASSERT(fRunning);
fRunning = false;
if (!fRunning)
while (fRunning) {
fRunning(false),
bool fRunning;
if (!fRunning || !fEnabled)
fRunning = false;
if (fRunning)
if (fRunning) {
fRunning = true;
if (!fRunning) {
fRunning = false;
bool fRunning;
if (fRunning)
if (fRunning)
if (fRunning) {
fRunning = false;
fRunning = true;
if (!fRunning) {
fRunning = false;
(fRunning)?' ':'!',
if (!fRunning || !fEnabled)
bool fRunning;
fRunning = false;
if (fRunning) {
fRunning = true;
if (!fRunning) {
fRunning = false;
if (!fRunning || !fEnabled)
if (fRunning)
bool fRunning;
bool fRunning;
fRunning = true;
return fRunning;
if (fRunning) {
fRunning(false),
fRunning = true;
if (!fRunning) {
fRunning = false;
if (ignoreEvent || !fRunning || !fEnabled) {
if (fRunning)
bool fRunning;
fRunning = true;
fRunning = false;
return fRunning;
if (!fRunning && fWriteRefList->size() != 0) {
fRunning = false;
bool fRunning;
if (fRunning)
fRunning(false),
fRunning = false;
if (fRunning && !force)
fRunning = true;
fRunning = false;
if (!fRunning && !force)
fRunning = false;
return fRunning;
fRecorder->fRunning = true;
fRecorder->fRunning = false;
return fRunning;
fRunning = true;
fRunning = false;
bool fRunning;
return fRunning;
request->fRunning = false;
fRunning(false),
if (fRunning) {
fRunning = true;
if (!fRunning)
fRunning = false;
fRunning = err == B_OK;
bool Running() const { return fRunning; }
bool fRunning;
fRunning(false),
fRunning = true;
fRunning = false;
while (anim->fRunning) {
bool IsRunning() const {return fRunning;}
volatile bool fRunning;