fRewind
return (!fRewind && fIndex < fCount ? fEntries[fIndex] : NULL);
fRewind = true;
fRewind = false;
return fRewind;
bool fRewind;
fRewind = new SymbolButton(B_EMPTY_STRING,
if (fRewind != NULL)
buttonLayout->AddView(fRewind);
if (fRewind)
fRewind->SetTarget(this);
if (fRewind)
fRewind->SetEnabled(buttons & SEEK_BACK_ENABLED);
if (fRewind != NULL)
fRewind->SetSymbol(_CreateRewindShape(symbolHeight));
fRewind(NULL),
SymbolButton* fRewind;