fResending
if (!fIncoming || fResending) {
fToLabel->SetEnabled(!(fIncoming || fResending));
fToControl->SetEnabled(!(fIncoming || fResending));
if (fIncoming && !fResending) {
bool fResending;
if (fIncoming && !fResending) {
if ((!fIncoming || (fIncoming && fResending)) && fChanged && !fSent
if (fResending) {
if (!fResending && (fIncoming || fReplying)) {
fResending(resending),
if (fResending) {
uint32 defaultCharSet = fResending || !fIncoming
if (fResending) {
if (fResending) {
bool fResending : 1;