fQuit
bool fQuit;
while (!fQuit && query->GetNextRef(&ref) == B_OK) {
if (fQuit)
fQuit(false),
fQuit = true;
bool fQuit;
fQuit = true;
generator.Generate(&fField, 40 - fLevel * 5, fProgress, &fQuit);
if (!fQuit) {
bool fQuit;
fQuit(NULL),
fQuit = new BMenuItem(
fFileMenu->AddItem(fQuit);
BMenuItem* fQuit;
if (fQuit)
while (!fQuit && directory.GetNextEntry(&entry) != B_ENTRY_NOT_FOUND) {
if (!fQuit)
return fQuit ? B_INTERRUPTED : B_OK;
while (!fQuit) {
while (!fQuit && !receiveEnd) {
return fQuit ? B_INTERRUPTED : B_OK;
while (!fQuit && !(receiveEnd && parseEnd)) {
fQuit = true;
return fQuit ? B_INTERRUPTED : B_OK;
fQuit(false),
fQuit = true;
fQuit = true;
if (fQuit)
bool fQuit;
fQuit = true;
return fQuit;
bool fQuit;
bool fQuit;
fQuit(false),
fQuit = true;
while (!fQuit) {
bool fQuit;