fPriority
uint8 fPriority;
uint8 fPriority;
int32 fPriority;
uint8 fPriority;
int32 fPriority;
if (priority != fPriority && CountItems() > 0)
fPriority = priority;
if (!found && fPriority < priority->priority) {
priority->priority = fPriority;
if (fPriority == priority->priority)
int32 fPriority;
if (fPriority > other.fPriority)
return fPriority == other.fPriority
int32 fPriority;
fPriority(priority),
int32 fPriority;
return leftInfo->fPriority - rightInfo->fPriority;
fPriority(priority),
configString << KEY_PRIORITY << "=" << fPriority << "\n";
fPriority = priorityString == NULL
return fPriority;
fPriority = priority;
fPriority(kUnsetPriority),
fPriority(priority),
if ((result = data->AddUInt8(kPriorityField, fPriority)) != B_OK)
return fPriority;
fPriority = priority;
if ((result = data->FindUInt8(kPriorityField, &fPriority)) != B_OK)
fPriority = atoi(priorityString);
fPriority(kDefaultPriority),
fPriority = config.Priority();
fPriority = info.Priority();
fPriority = 0;
return fPriority;
fPriority = priority;
fPriority(0),
fPriority(0),
fPriority(0),
fPriority(0),
fPriority(0),
fPriority(priority),
fName ? fName : "TrackerTaskLoop", fPriority, this);
fPriority = priority;
fPriority(0.0),
return fPriority;
double fPriority;
int32 Priority() const { return fPriority; }
int32 fPriority;
fPriority, (void*)this);
int32 fPriority;
fPriority = fThread->priority;
return fPriority;
int32 fPriority;
fPriority = other.fPriority;
unsigned int fPriority;
fPriority = MaxPriority;
fNext = fList->GetHead(fPriority);
while (fPriority-- > 0) {
fNext = fList->GetHead(fPriority);
ASSERT(sGetLink(element)->fPriority == priority);
elementLink->fPriority = priority;
elementLink->fPriority = priority;
unsigned int priority = elementLink->fPriority;
unsigned int fPriority;
fPriority);
fPriority);
B_PRId32 ", previous thread: %" B_PRId32 " (", fID, fName, fPriority,
int32 fPriority;
fPriority(thread->priority),
int32 fPriority;
fPriority(thread->priority)
int32 fPriority;
fPriority(thread->priority),