fPreviousState
next->fPreviousState.SetTo(this);
return fPreviousState.Detach();
if (fPreviousState.IsSet()) {
fCombinedOrigin = fPreviousState->fCombinedOrigin + fOrigin;
fCombinedScale = fPreviousState->fCombinedScale * fScale;
fCombinedTransform = fPreviousState->fCombinedTransform * fTransform;
if (fPreviousState.IsSet()) {
fCombinedOrigin.x = fPreviousState->fCombinedOrigin.x
+ fOrigin.x * fPreviousState->fCombinedScale;
fCombinedOrigin.y = fPreviousState->fCombinedOrigin.y
+ fOrigin.y * fPreviousState->fCombinedScale;
if (fPreviousState.IsSet())
fCombinedScale = fPreviousState->fCombinedScale * fScale;
if (fPreviousState.IsSet())
fCombinedTransform = fPreviousState->fCombinedTransform * fTransform;
if (fPreviousState.IsSet())
return fPreviousState->HasClipping();
if (fPreviousState.IsSet()
&& fPreviousState->GetCombinedClippingRegion(region)) {
if (fPreviousState.IsSet())
return fPreviousState->GetCombinedClippingRegion(region);
fPreviousState;
{ return fPreviousState.Get(); }
out.Print("%s", thread_state_to_text(NULL, fPreviousState));
if (fPreviousState == B_THREAD_WAITING) {
} else if (fPreviousState == B_THREAD_READY) {
uint8 PreviousState() const { return fPreviousState; }
uint8 fPreviousState;
fPreviousState(previous->state),
if (fPreviousState == B_THREAD_READY)