fPrevious
fList->_Remove(fPrevious, fCurrent);
fPrevious = other.fPrevious;
Element *fPrevious;
fPrevious(NULL),
fPrevious = fCurrent;
fPrevious(this),
{ return fPrevious; }
NodeListener* fPrevious;
listener->fPrevious = this;
fNext->fPrevious = listener;
fPrevious->fNext = next;
next->fPrevious = fPrevious;
fPrevious = fNext = this;
fPrevious = NULL;
{ fPrevious = previous; }
{ return fPrevious; }
LogicalPartition* fPrevious;
if (!fPrevious->IsHidden())
fPrevious->Hide();
if (fPrevious->IsHidden())
fPrevious->Show();
fPrevious = new BButton("previous",
.Add(fPrevious)
fPrevious(NULL),
fPrevious->SetEnabled(enabled);
fPrevious->SetLabel(text);
BButton* fPrevious;
fPrevious(previous),
if (fPrevious.FindInt32(mountFlagsKey.String(),
if (fPrevious.FindString(path.Path(), &volumeName) != B_OK
BMessage& fPrevious;
fPrevious(NULL),
Element* fPrevious;
ASSERT(sGetLink(element)->fPrevious == NULL);
ASSERT(elementLink->fPrevious == NULL);
sGetLink(fHeads[priority])->fPrevious = element;
ASSERT(elementLink->fPrevious == NULL);
elementLink->fPrevious = fTails[priority];
ASSERT(elementLink->fPrevious != NULL || fHeads[priority] == element);
if (elementLink->fPrevious != NULL)
sGetLink(elementLink->fPrevious)->fNext = elementLink->fNext;
sGetLink(elementLink->fNext)->fPrevious = elementLink->fPrevious;
fTails[priority] = elementLink->fPrevious;
elementLink->fPrevious = NULL;