fPlayer
if (fPlayer) {
fPlayer->Stop();
fPlayer->SetCallbacks(0, 0, 0);
delete fPlayer;
fPlayer = NULL;
fPlayer(NULL),
delete fPlayer;
delete fPlayer;
if (fPlayer) {
if (fPlayer->HasData())
if (fPlayer) {
if (fPlayer->HasData())
fPlayer->SetHasData(!fPlayer->HasData());
fPlayer = new BSoundPlayer(fAudioMixerNode, &fPlayFormat.u.raw_audio,
status_t err = fPlayer->InitCheck();
fVolumeSlider->SetSoundPlayer(fPlayer);
fPlayer->SetCallbacks(PlayFile, NotifyPlayFile, this);
fPlayer->Start();
fPlayer->SetHasData(true);
BSoundPlayer * fPlayer;
fPlayer(player),
if (fPlayer->HasData()) {
fPlayer->PlayBuffer(buffer->Data(),
BSoundPlayer* fPlayer;
delete fPlayer;
delete fPlayer;
fPlayer = new BFileGameSound(&ref, false);
fPlayer->StartPlaying();
if (fPlayer == NULL)
if (fPlayer->IsPlaying()) {
fPlayer->StopPlaying();
delete fPlayer;
fPlayer = NULL;
if (fPlayer != NULL) {
if (fPlayer->IsPlaying())
BFileGameSound* fPlayer;