Symbol: fPlayer
src/apps/soundrecorder/RecorderWindow.cpp
1002
if (fPlayer) {
src/apps/soundrecorder/RecorderWindow.cpp
1003
fPlayer->Stop();
src/apps/soundrecorder/RecorderWindow.cpp
1004
fPlayer->SetCallbacks(0, 0, 0);
src/apps/soundrecorder/RecorderWindow.cpp
1006
delete fPlayer;
src/apps/soundrecorder/RecorderWindow.cpp
1007
fPlayer = NULL;
src/apps/soundrecorder/RecorderWindow.cpp
110
fPlayer(NULL),
src/apps/soundrecorder/RecorderWindow.cpp
154
delete fPlayer;
src/apps/soundrecorder/RecorderWindow.cpp
528
delete fPlayer;
src/apps/soundrecorder/RecorderWindow.cpp
563
if (fPlayer) {
src/apps/soundrecorder/RecorderWindow.cpp
564
if (fPlayer->HasData())
src/apps/soundrecorder/RecorderWindow.cpp
713
if (fPlayer) {
src/apps/soundrecorder/RecorderWindow.cpp
715
if (fPlayer->HasData())
src/apps/soundrecorder/RecorderWindow.cpp
719
fPlayer->SetHasData(!fPlayer->HasData());
src/apps/soundrecorder/RecorderWindow.cpp
737
fPlayer = new BSoundPlayer(fAudioMixerNode, &fPlayFormat.u.raw_audio,
src/apps/soundrecorder/RecorderWindow.cpp
739
status_t err = fPlayer->InitCheck();
src/apps/soundrecorder/RecorderWindow.cpp
743
fVolumeSlider->SetSoundPlayer(fPlayer);
src/apps/soundrecorder/RecorderWindow.cpp
744
fPlayer->SetCallbacks(PlayFile, NotifyPlayFile, this);
src/apps/soundrecorder/RecorderWindow.cpp
747
fPlayer->Start();
src/apps/soundrecorder/RecorderWindow.cpp
748
fPlayer->SetHasData(true);
src/apps/soundrecorder/RecorderWindow.h
94
BSoundPlayer * fPlayer;
src/kits/media/SoundPlayNode.cpp
37
fPlayer(player),
src/kits/media/SoundPlayNode.cpp
838
if (fPlayer->HasData()) {
src/kits/media/SoundPlayNode.cpp
839
fPlayer->PlayBuffer(buffer->Data(),
src/kits/media/SoundPlayNode.h
135
BSoundPlayer* fPlayer;
src/preferences/sounds/HWindow.cpp
106
delete fPlayer;
src/preferences/sounds/HWindow.cpp
209
delete fPlayer;
src/preferences/sounds/HWindow.cpp
210
fPlayer = new BFileGameSound(&ref, false);
src/preferences/sounds/HWindow.cpp
211
fPlayer->StartPlaying();
src/preferences/sounds/HWindow.cpp
219
if (fPlayer == NULL)
src/preferences/sounds/HWindow.cpp
221
if (fPlayer->IsPlaying()) {
src/preferences/sounds/HWindow.cpp
222
fPlayer->StopPlaying();
src/preferences/sounds/HWindow.cpp
223
delete fPlayer;
src/preferences/sounds/HWindow.cpp
224
fPlayer = NULL;
src/preferences/sounds/HWindow.cpp
371
if (fPlayer != NULL) {
src/preferences/sounds/HWindow.cpp
372
if (fPlayer->IsPlaying())
src/preferences/sounds/HWindow.h
59
BFileGameSound* fPlayer;