fPicture
int32 fPicture; // the picture returned by NextPicture()
BPicture* fPicture;
delete fPicture;
if (fOriginalPicture != fPicture)
return fPicture != fOriginalPicture;
if (fOriginalPicture != fPicture) {
fOriginalPicture = fPicture;
fOriginalPicture = fPicture;
return fPicture;
BBitmap* picture = fPicture ? fPicture : fDefaultPicture;
if (fPicture != NULL && fPictureRect.Contains(position)
item->SetEnabled(fPicture != NULL);
if (!fPicture)
: fPicture->ColorSpace(), true);
view.DrawBitmap(fPicture, fPicture->Bounds().OffsetToCopy(B_ORIGIN),
BBitmap* bitmap = fPicture;
if (fPicture != fOriginalPicture)
delete fPicture;
fPicture = picture;
fPicture(NULL),
BBitmap* fPicture;
fPicture(picture)
fPicture->_Upload();
if (fPicture >= fNumberOfPictures)
fPicture++;
fPicture = fNumberOfPictures;
, fPicture(0)
, fPicture(copy.fPicture)
fPicture = copy.fPicture;
, fPicture(0)
if (picture == fPicture)
fPicture.SetTo(picture, false);
if (fPicture == NULL)
Layer* layer = dynamic_cast<Layer*>(fPicture.Get());
fPicture(NULL),
{ return fPicture; }
fPicture;
fPicture(picture),
fPicture->Play(canvas);
PictureBoundingBoxPlayer::Play(fPicture, fDrawState.Get(), &boundingBox);
BReference<ServerPicture> fPicture;
BPicture *fPicture;
delete fPicture;
delete fPicture;
fPicture = new BPicture();
status = fPicture->Unflatten(&stream);
fPicture->Archive(&message2);
if (fPicture)
DrawPicture(fPicture, B_ORIGIN);
BPicture *fPicture;
fPicture = new BPicture();
delete fPicture;
BeginPicture(fPicture);
fPicture = EndPicture();
if (fPicture)
DrawPicture(fPicture);
BPicture *fPicture;