fPath2Node
if (!fPath2Node->ContainsKey(path)) {
*_ref = fPath2Node->Get(path);
error = fPath2Node->Put(path, ref);
if (path && fPath2Node->ContainsKey(path)) {
*ref = fPath2Node->Get(path);
delete fPath2Node;
if (!fUsers || !fShares || !fPermissions || !fNode2Path || !fPath2Node)
if (fPath2Node->InitCheck() != B_OK)
return fPath2Node->InitCheck();
PathNodeMap* fPath2Node;