fOverlayActive
if (fOverlayActive && fDirectOverlayBuffer) {
, fOverlayActive(false)
if (fOverlayActive) {
return fOverlayActive;
fOverlayActive = false;
fOverlayActive = overlay;
, fOverlayActive(false)
bool fOverlayActive;
if (fOverlayActive) {
fOverlayActive = false;
fOverlayActive = false;
if (fOverlayActive) {
if (!want_overlay && fOverlayActive) {
fOverlayActive = false;
if (want_overlay && !fOverlayActive) {
fOverlayActive = true;
if (!fOverlayActive) {
bool fOverlayActive;
if (fOverlayActive && fDirectOverlayBuffer) {
if (fOverlayActive) {
return fOverlayActive;
fOverlayActive = false;
fOverlayActive = overlay;
, fOverlayActive(false)
bool fOverlayActive;
if (fOverlayActive) {
fOverlayActive = false;
fOverlayActive = false;
if (fOverlayActive) {
if (!want_overlay && fOverlayActive) {
fOverlayActive = false;
if (want_overlay && !fOverlayActive) {
fOverlayActive = true;
if (!fOverlayActive) {
, fOverlayActive(false)
bool fOverlayActive;