fOffView
fOffView = new BView(slot, "off_view", B_FOLLOW_NONE, B_WILL_DRAW);
fOffBitmap->AddChild(fOffView);
fOffView->SetHighColor(tint_color(bg, bg.IsLight() ? B_DARKEN_1_TINT : 0.85));
fOffView->SetDrawingMode(B_OP_COPY);
fOffView->FillRect(fOffView->Bounds());
fOffView->SetDrawingMode(B_OP_ALPHA);
fOffView->DrawBitmap(start, rect);
fOffView->Sync();
fOffView->SetDrawingMode(B_OP_COPY);
fOffView->FillRect(fOffView->Bounds());
fOffView->SetDrawingMode(B_OP_ALPHA);
fOffView->DrawBitmap(start, startRect);
fOffView->Sync();
fOffView->SetDrawingMode(B_OP_COPY);
fOffView->FillRect(fOffView->Bounds());
fOffView->SetDrawingMode(B_OP_ALPHA);
fOffView->DrawBitmap(end, rect);
fOffView->Sync();
fOffView->SetDrawingMode(B_OP_COPY);
fOffView->FillRect(fOffView->Bounds());
fOffView->SetDrawingMode(B_OP_ALPHA);
fOffView->DrawBitmap(end, endRect);
fOffView->Sync();
BView* fOffView;