fNodeTable
fNodeTable(NULL),
fNodeTable = new(nothrow) NodeTable;
if (fNodeTable)
error = fNodeTable->InitCheck();
if (fNodeTable) {
delete fNodeTable;
fNodeTable = NULL;
error = fNodeTable->AddNode(node);
error = fNodeTable->RemoveNode(node);
*node = fNodeTable->GetNode(id);
fNodeTable->GetAllocationInfo(info);
NodeTable *fNodeTable;
return fNodeTable.Init();
fNodeTable.Clear(true);
ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
if (fNodeTable.Lookup(child) == NULL) {
ModelNode* childNode = fNodeTable.Lookup(child);
ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
fNodeTable.Remove(hiddenChild);
fNodeTable.Remove(childNode);
ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
ModelNode* childNode = fNodeTable.Lookup(_child);
fNodeTable.Remove(node);
fNodeTable.Insert(node);
NodeTable fNodeTable;