fNewStyle
if (fNewStyle)
fNewStyle->AcquireReference();
if (fNewStyle)
fNewStyle->ReleaseReference();
return fShape && fNewStyle ? B_OK : B_NO_INIT;
fShape->SetStyle(fNewStyle);
if (fNewStyle)
name << " \"" << fNewStyle->Name() << "\"";
Style* fNewStyle;