fMouseFocus
if (!fMouseFocus)
if (fMouseFocus) {
fMouseFocus->MouseMoved(fMouseFocus->ConvertFromContainer(where),
if (!fMouseFocus && (buttons & B_PRIMARY_MOUSE_BUTTON)) {
fMouseFocus = AncestorAt(where);
if (fMouseFocus)
if (fMouseFocus) {
fMouseFocus->MouseDown(fMouseFocus->ConvertFromContainer(where),
if (!fMouseFocus)
if (fMouseFocus) {
fMouseFocus->MouseUp(fMouseFocus->ConvertFromContainer(where),
fMouseFocus = NULL;
View* fMouseFocus;