fMouseDown
if (!fMouseDown) { /* definitely not writing */
fMouseDown = true;
if (!fMouseDown || (buttons & B_PRIMARY_MOUSE_BUTTON)) {
fMouseDown = false;
fMouseDown(false),
bool fMouseDown;
if (fMouseDown)
fMouseDown = true;
if (!fMouseDown)
fMouseDown = false;
bool fMouseDown;
fMouseDown = true;
fMouseDown = false;
if (dragMessage != NULL || !fMouseDown ) {
fMouseDown = false;
{ return fMouseDown; }
bool fMouseDown;
fMouseDown = true;
fMouseDown = false;
if (fMouseDown)
fMouseDown(false),
fMouseDown(false),
bool fMouseDown;
if (!fMouseDown)
fMouseDown = true;
fMouseDown = false;
if (dragMessage != NULL || !fMouseDown)
fMouseDown = false;
{ return fMouseDown; }
bool fMouseDown;
if (!fMouseDown && !fTransformBox)
if (!fMouseDown) {
if (!fMouseDown)
fMouseDown(false),
fMouseDown = true;
if (!fMouseDown)
fMouseDown = false;
if (fMouseDown && fLastCanvasPos == canvasWhere)
if (!fMouseDown)
bool fMouseDown;
fMouseDown = true;
fMouseDown = false;
fMouseDown(false),
if (fMouseDown) {
bool fMouseDown;
fMouseDown(false),
bool fMouseDown;
fMouseDown = true;
if (!fMouseDown) {
fMouseDown = false;
fMouseDown(false),
fMouseDown = true;
if ((transit == B_ENTERED_VIEW || transit == B_EXITED_VIEW) && fMouseDown)
if (!fMouseInView && !fMouseDown)
fMouseDown = false;
fMouseDown(false),
fMouseDown = true;
if (fLinkRect.Contains(where) != fMouseDown) {
fMouseDown = !fMouseDown;
if (fPathRect.Contains(where) != fMouseDown) {
fMouseDown = !fMouseDown;
if (fSizeRect.Contains(where) != fMouseDown) {
fMouseDown = !fMouseDown;
fMouseDown = false;
bool fMouseDown;
bool fMouseDown;