fLastPosition
BPoint fLastPosition;
off_t fLastPosition;
fLastPosition = (fLastPosition / fBlockSize) * blockSize;
fLastPosition = fPosition;
fLastPosition = lastPosition;
fPosition = fLastPosition;
fLastPosition = fPositionSlider->Position();
if ((start != fLastPosition) && (fYankBuffer)) {
fLastPosition = start;
fLastPosition(-1),
int32 fLastPosition;
: BWindow(FindWindow::fLastPosition, B_TRANSLATE("Find"),
FindWindow::fLastPosition = Frame();
BRect FindWindow::fLastPosition(BRect(100, 300, 300, 374));
static BRect fLastPosition;
fLastPosition = position;
fLowPass.Input(position - fLastPosition);