fLanguage
BLanguage fLanguage;
BLanguage fLanguage;
SourceLanguage* fLanguage;
SourceLanguage* fLanguage;
fLanguage(language)
fLanguage = language;
return fLanguage->fICULocale;
const BLanguage* fLanguage;
fLanguage = new(std::nothrow) CppLanguage();
if (fLanguage != NULL)
fLanguage->ReleaseReference();
if (fLanguage == NULL) {
if (context.EvaluateExpression(argv[1], fLanguage, address) != B_OK)
SourceLanguage* fLanguage;
fLanguage = new(std::nothrow) CppLanguage();
if (fLanguage != NULL)
fLanguage->ReleaseReference();
if (fLanguage == NULL) {
if (context.EvaluateExpression(argv[1], fLanguage, address) != B_OK)
SourceLanguage* fLanguage;
fLanguage = new CppLanguage();
fListener->ExpressionEvaluationRequested(fLanguage,
fLanguage(NULL),
if (fLanguage != NULL)
fLanguage->ReleaseReference();
SourceLanguage* fLanguage;
fListener->ExpressionEvaluationRequested(fLanguage,
fListener->ExpressionEvaluationRequested(fLanguage,
if (fLanguage != NULL)
fLanguage->ReleaseReference();
fLanguage = new CppLanguage();
SourceLanguage* fLanguage;
BString fLanguage;
return fLanguage.String();
fLanguage = value.constant;
fLanguage(0),
switch (fLanguage) {
uint16 Language() const { return fLanguage; }
uint16 fLanguage;
fLanguage(language),
fLanguage->AcquireReference();
fLanguage->ReleaseReference();
result = fLanguage->EvaluateExpression(fExpressionInfo->Expression(),
SourceLanguage* fLanguage;
fLanguage(language),
fLanguage->AcquireReference();
fLanguage->ReleaseReference();
return fLanguage;
fLanguage->AcquireReference();
fLanguage->ReleaseReference();
return fLanguage;
? BLanguage::Private(&fLanguage).ICULocale()
? BLanguage::Private(&fLanguage).ICULocale()
*BLanguage::Private(&fLanguage).ICULocale(), error);
fLanguage(other.fLanguage),
fLanguage = language;
return fLanguage.GetString(id);
fLanguage = newLanguage;
fLanguage = *language;
BLocale::Default()->GetLanguage(&fLanguage);
fLanguage(other.fLanguage)
fLanguage = other.fLanguage;
*language = fLanguage;
Locale icuLocale(fLanguage.Code());
Locale icuLocale(fLanguage.Code());
= BLanguage::Private(&fLanguage).ICULocale();
? BLanguage::Private(&fLanguage).ICULocale()
Locale icuLocale(fLanguage.Code());
Locale icuLocale(fLanguage.Code());