fLabelWidth
drawLocation.x = floorf((frame.Width() - fLabelWidth) / 2);
fLabelWidth = ceilf(font.StringWidth(name));
float fLabelWidth;
float LabelWidth() const { return fLabelWidth; };
fLabelWidth = ceilf(font.StringWidth(name));
*width = sHPad + fLabelWidth + sHPad;
float fLabelWidth;
fEditorView->MoveTo(fLabelWidth, 0.0);
fEditorView->ResizeTo(width - fLabelWidth, height);
fLabelWidth = width;
font.TruncateString(&truncated, B_TRUNCATE_MIDDLE, fLabelWidth - 10.0);
FillRect(BRect(b.left, b.top, b.left + fLabelWidth, b.bottom), B_SOLID_LOW);
StrokeLine(BPoint(b.left + fLabelWidth - 1.0, b.top),
BPoint(b.left + fLabelWidth - 1.0, b.bottom), B_SOLID_HIGH);
float fLabelWidth;