fJobQueue
fJobQueue;
fInitStatus = fJobQueue == NULL ? B_NO_MEMORY : B_OK;
if (fJobQueue == NULL)
return fJobQueue->Pop();
if (fJobQueue == NULL)
return fJobQueue->AddJob(job);
if (!fDevice || !fJobQueue)
status_t error = fJobQueue->AddJob(job);
fJobQueue(jobQueue),
DiskDeviceJobQueue* fJobQueue;
status_t status = fJobQueue.AddJob(job);
fJobQueue.AddJob(fInitTarget);
fJobQueue.AddJob(job);
JobQueue fJobQueue;
fMainWorker = new MainWorker(fJobQueue);
size_t jobCount = fJobQueue.CountJobs();
Worker* worker = new Worker(fJobQueue);
status_t status = fJobQueue.Pop(Timeout(), false, &job);
JobQueue& fJobQueue;
fJobQueue(),
fJobQueue.Close();
status_t error = fJobQueue.Init();
fJobQueue.DeleteJobs(&filter);
if (!fJobQueue.QueueJob(job)) {
while (Job* job = fJobQueue.DequeueJob()) {
JobQueue fJobQueue;