fItemsRemoved
fItemsRemoved = true;
fItemsRemoved = false;
bool fItemsRemoved;
fItemsRemoved(false)
if (fItemsRemoved && fItems) {
fItemsRemoved = true; // We're not done yet!
fItemsRemoved = false;
fItemsRemoved = false; // We're not done yet!
fItemsRemoved = true;
fItemsRemoved = false;
fItemsRemoved = false; // We're not done yet!
fItemsRemoved = true;
fItemsRemoved = true; // We're not done yet!
fItemsRemoved = false;
_CleanUp(fItems, fCount, fItemsRemoved);
fItemsRemoved = true;
bool fItemsRemoved;