fIsRunning
volatile bool fIsRunning;
|| fIsRunning
fIsRunning = true;
fIsRunning = true;
fIsRunning = isRunning;
if (fIsRunning || fLastEventTime + fBlankTime <= now)
bool fIsRunning;
fIsRunning(false),
if (!fIsRunning) {
fIsRunning = result == B_OK;
if (fIsRunning) {
fIsRunning = false;
if (status == B_CANCELED || stream->fDevice->fRemoved || !stream->fIsRunning) {
bool IsRunning() { return fIsRunning; }
bool fIsRunning;
fIsRunning = false;
fIsRunning(false),
fIsRunning = true;
if (!fIsRunning || fState == 2)
if (!fIsRunning)
inline bool IsRunning() const { return fIsRunning; };
bool fIsRunning;
fStripeWidth = (width / (fIsRunning ? 4 : 6)) + 5;
fIsRunning(false),
fIsRunning = true;
fIsRunning = false;
return fIsRunning;
bool fIsRunning;
result = into->AddBool(kKeyIsRunning, fIsRunning);
if (from->FindBool(kKeyIsRunning, &fIsRunning) != B_OK)
fIsRunning(isRunning),
return fIsRunning;
bool fIsRunning;
fIsRunning = true;
fIsRunning = false;
if (fIsRunning) {
fIsRunning = false;
while (s->fIsRunning) {
s->fIsRunning = false;
:fIsRunning(false),
bool IsRunning()const{return fIsRunning;}
bool fIsRunning;
fIsRunning = true;
if (!fIsRunning)
if (!fIsRunning)
fIsRunning(false),
bool fIsRunning;
fIsRunning = true;
fIsRunning = false;
return fIsRunning;
if (fIsRunning)
fIsRunning = false;
fIsRunning = false;
fIsRunning(false),
volatile bool fIsRunning; // FilterThreads should process data as long as it is true
if (fIsRunning)
fIsRunning = true;
fIsRunning = false;
return fIsRunning;
midi->fIsRunning = false;
fIsRunning = false;
if (!fIsRunning) {
fIsRunning = true;
bool fIsRunning;