Symbol: fIsConnected
headers/os/net/AbstractSocket.h
69
bool fIsConnected;
src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/Protocol.cpp
134
return fIsConnected;
src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/Protocol.cpp
384
fIsConnected = false;
src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/Protocol.cpp
68
fIsConnected = true;
src/add-ons/mail_daemon/inbound_protocols/imap/imap_lib/Protocol.h
114
bool fIsConnected;
src/apps/remotedesktop/RemoteView.cpp
218
if (!fIsConnected)
src/apps/remotedesktop/RemoteView.cpp
228
if (!fIsConnected)
src/apps/remotedesktop/RemoteView.cpp
238
if (!fIsConnected)
src/apps/remotedesktop/RemoteView.cpp
248
if (!fIsConnected)
src/apps/remotedesktop/RemoteView.cpp
258
if (!fIsConnected)
src/apps/remotedesktop/RemoteView.cpp
268
if (!fIsConnected) {
src/apps/remotedesktop/RemoteView.cpp
477
fIsConnected = true;
src/apps/remotedesktop/RemoteView.cpp
61
fIsConnected(false),
src/apps/remotedesktop/RemoteView.h
65
bool fIsConnected;
src/kits/game/GameSoundBuffer.cpp
423
fIsConnected = true;
src/kits/game/GameSoundBuffer.cpp
61
fIsConnected(false),
src/kits/game/GameSoundBuffer.cpp
85
if (fIsConnected) {
src/kits/game/GameSoundBuffer.h
73
bool fIsConnected;
src/kits/game/GameSoundDevice.cpp
69
fIsConnected(false),
src/kits/game/GameSoundDevice.h
66
bool fIsConnected;
src/kits/network/libnetapi/AbstractSocket.cpp
109
fIsConnected = false;
src/kits/network/libnetapi/AbstractSocket.cpp
241
fIsConnected = true;
src/kits/network/libnetapi/AbstractSocket.cpp
31
fIsConnected(false),
src/kits/network/libnetapi/AbstractSocket.cpp
42
fIsConnected(other.fIsConnected),
src/kits/network/libnetapi/AbstractSocket.cpp
81
return fIsConnected;
src/kits/network/libnetapi/DatagramSocket.cpp
139
if (!fIsConnected)
src/kits/network/libnetapi/Socket.cpp
120
fIsConnected = true;
src/servers/app/drawing/interface/remote/RemoteHWInterface.cpp
288
fIsConnected = true;
src/servers/app/drawing/interface/remote/RemoteHWInterface.cpp
364
if (fIsConnected) {
src/servers/app/drawing/interface/remote/RemoteHWInterface.cpp
368
fIsConnected = false;
src/servers/app/drawing/interface/remote/RemoteHWInterface.cpp
43
fIsConnected(false),
src/servers/app/drawing/interface/remote/RemoteHWInterface.h
111
bool fIsConnected;