fIsConnected
bool fIsConnected;
return fIsConnected;
fIsConnected = false;
fIsConnected = true;
bool fIsConnected;
if (!fIsConnected)
if (!fIsConnected)
if (!fIsConnected)
if (!fIsConnected)
if (!fIsConnected)
if (!fIsConnected) {
fIsConnected = true;
fIsConnected(false),
bool fIsConnected;
fIsConnected = true;
fIsConnected(false),
if (fIsConnected) {
bool fIsConnected;
fIsConnected(false),
bool fIsConnected;
fIsConnected = false;
fIsConnected = true;
fIsConnected(false),
fIsConnected(other.fIsConnected),
return fIsConnected;
if (!fIsConnected)
fIsConnected = true;
fIsConnected = true;
if (fIsConnected) {
fIsConnected = false;
fIsConnected(false),
bool fIsConnected;