fInteractive
fInteractive(interactive)
if (!fInteractive) {
{ fInteractive = interactive; }
bool fInteractive;
if (problemCount > 0 && !fInteractive)
fInteractive = interactive;
if (!fInteractive)
bool fInteractive;
if (!fInteractive) {
if (!fInteractive) {
fInteractive(interactive),
if (!fInteractive) {
bool fInteractive;