fInsets
view->MoveTo(fInsets.LeftTop());
- fInsets.left - fInsets.right,
ContainerView()->Bounds().Height() - fInsets.top - fInsets.bottom);
fInsets(0, 0, 0, 0),
fInsets.left = left;
fInsets.top = top;
fInsets.right = right;
fInsets.bottom = bottom;
BRect fInsets;
BPoint location = fInsets.LeftTop();
location.y = fInsets.top;
fInsets.left + fInsets.right - 1
fInsets.top + fInsets.bottom - 1
fInsets.left + fInsets.right - 1
fInsets.top + fInsets.bottom - 1
fInsets(0, 0, 0, 0),
if (newInsets != fInsets) {
fInsets = newInsets;
BRect fInsets;
float horizontalInsets = fInsets.left + fInsets.right - 1;
float verticalInsets = fInsets.top + fInsets.bottom - 1;
viewFrame.left += fInsets.left;
viewFrame.top += fInsets.top;
viewFrame.right -= fInsets.right;
viewFrame.bottom -= fInsets.bottom;
BRect fInsets;