fInTransaction
bool fInTransaction;
if (fNode != NULL && !fTree->fInTransaction) {
fTree->fInTransaction = true;
fInTransaction(false),
ASSERT(!fInTransaction);
fInTransaction = false;
bool fInTransaction;
if (!fOwner->fInTransaction) {
fInTransaction = true;
fInTransaction = false;
fInTransaction = bitmapToken >= 0;
fInTransaction = true;
if (fInTransaction)
fInTransaction = false;
return fInTransaction;