fHandlers
BList fHandlers;
BList fHandlers;
int32 count = fHandlers.CountItems();
BHandler* handler = (BHandler*)fHandlers.ItemAtFast(i);
fHandlers.MakeEmpty();
fHandlers.AddItem(handler);
if (handler->Looper() == this && fHandlers.RemoveItem(handler)) {
return fHandlers.CountItems();
return (BHandler*)fHandlers.ItemAt(index);
return fHandlers.IndexOf(handler);
fHandlers[handler->Team()] = handler;
TeamDebugHandlerMap::iterator it = fHandlers.find(team);
if (it != fHandlers.end()) {
fHandlers.erase(it);
TeamDebugHandlerMap::iterator it = fHandlers.find(team);
if (it != fHandlers.end())
TeamDebugHandlerMap fHandlers;
fHandlers.AddItem((void*)function);
for (int32 i = fHandlers.CountItems(); i-- > 0;) {
handler_func handle = (handler_func)fHandlers.ItemAt(i);
BList fHandlers;
fHandlers.AddItem(handler);
result = fHandlers.RemoveItem(handler);
return (BTestHandler*)fHandlers.ItemAt(index);
int32 count = fHandlers.CountItems();
TestHandlers fHandlers;
fHandlers.AddItem(handler);
result = fHandlers.RemoveItem(handler);
return (BTestHandler*)fHandlers.ItemAt(index);
int32 count = fHandlers.CountItems();