fHandler
const struct sigaction& Handler() const { return fHandler; }
struct sigaction fHandler;
fHandler(NULL),
fHandler = handler;
error = fHandler->HandleRequest(request, fChannel);
RequestHandler* fHandler;
: fHandler(handler),
: fHandler(NULL),
if (fHandler) {
if (BLooper* looper = fHandler->Looper())
looper->PostMessage(message, fHandler);
BHandler* fHandler;
: fHandler(handler),
: fHandler(NULL),
if (fHandler) {
if (BLooper* looper = fHandler->Looper())
looper->PostMessage(message, fHandler);
BHandler* fHandler;
BMessenger messenger(fHandler);
fHandler->Looper()->PostMessage(&message, fHandler);
fHandler = _handler;
BHandler *fHandler;
BMessenger messenger(fHandler);
fHandler->Looper()->PostMessage(&message, fHandler);
fHandler = _handler;
BHandler *fHandler;
: fTypeName(typeName), fHandler(handler), fCount(1) {}
delete fHandler;
fHandler = handler;
TypeHandler *Handler() const { return fHandler; }
TypeHandler *fHandler;
Debugger* debugger = new(std::nothrow) Debugger(fDebugger, fHandler);
BDebugMessageHandler* fHandler;
fHandler(handler)
fHandler->AcquireReference();
fHandler->ReleaseReference();
fHandler->_HandleBreakpointConditionEvaluated(value);
ThreadHandler* fHandler;
memset(&fHandler, 0, sizeof(fHandler));
memcpy(&fHandler, &other.fHandler, sizeof(fHandler));
memcpy(&fHandler, &handler, sizeof(fHandler));
memcpy(&fHandler, &handler, sizeof(fHandler));
fHandler.SendMessage(BUTTON_UNDO_MSG);
fHandler.SendMessage(MAKE_INITIAL_MSG);
fHandler.SendMessage(BUTTON_UNDO_MSG);
fHandler.SendMessage(BUTTON_UNDO_MSG);
BMessenger fHandler;
SetHandler(fHandler);
delete fHandler;
fHandler->AddAddOnDirectories("input_server/devices");
fHandler->AddAddOnDirectories("input_server/filters");
fHandler->AddAddOnDirectories("input_server/methods");
MonitorHandler* fHandler;
if (fHandler) {
if (BLooper* looper = fHandler->Looper())
looper->PostMessage(&fMessage, fHandler);
BHandler *fHandler;
"handler: %p", fSignal, signal_name(fSignal), fHandler);
void* fHandler;
CPPUNIT_ASSERT(fHandler.Looper() == NULL);
Looper.AddHandler(&fHandler);
CPPUNIT_ASSERT(fHandler.Looper() == &Looper);
CPPUNIT_ASSERT(Looper.RemoveHandler(&fHandler));
CPPUNIT_ASSERT(fHandler.Looper() == NULL);
BHandler fHandler;
CPPUNIT_ASSERT(!fHandler.IsWatched());
fHandler.StartWatching(&Watcher, '1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == true);
fHandler.StopWatching(&Watcher, '1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
fHandler.StartWatching(&Watcher, '1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == true);
fHandler.SendNotices('1234');
fHandler.StopWatching(&Watcher, '1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
fHandler.StopWatching(&Watcher, '1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
fHandler.StartWatching(&Watcher, '1234');
fHandler.StopWatching(&Watcher, '1234');
fHandler.SendNotices('1234');
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
BHandler fHandler;
BHandler fHandler;
fHandler = new MessageRunnerTestHandler;
AddHandler(fHandler);
RemoveHandler(fHandler);
delete fHandler;
MessageRunnerTestHandler *TestHandler() const { return fHandler; }
MessageRunnerTestHandler *fHandler;
BMessenger messenger(fHandler, NULL);
test5->fHandler = new BHandler;
test5->fLooper->AddHandler(test5->fHandler);
fHandler(NULL),
fHandler(NULL),
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
BHandler *fHandler;
BMessenger messenger(fHandler, NULL);
BMessenger messenger(fHandler, NULL);
test6->fHandler = new BHandler;
fHandler(NULL),
test6->fLooper->AddHandler(test6->fHandler);
test7->fHandler = new BHandler;
test7->fLooper->AddHandler(test7->fHandler);
fHandler(NULL),
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
BHandler *fHandler;
fHandler(NULL),
fHandler(NULL),
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
BHandler *fHandler;
fHandler(NULL),
fHandler(NULL),
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
BHandler *fHandler;
: fHandler(NULL),
fHandler = new SMHandler;
fLooper->AddHandler(fHandler);
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
return fHandler;
return BMessenger(fHandler, fLooper);
SMHandler *fHandler;
return fHandler;
return BMessenger(fHandler, fLooper);
fHandler(NULL),
fHandler = new SMHandler;
fLooper->AddHandler(fHandler);
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
SMHandler *fHandler;
fHandler(NULL),
fHandler(NULL),
if (fHandler) {
fLooper->RemoveHandler(fHandler);
delete fHandler;
BHandler *fHandler;
if (fHandler) {
RemoveHandler(fHandler);
delete fHandler;
fHandler = NULL;
fHandler = handler;
BHandler *Handler() { return fHandler; }
BHandler *fHandler;