fForce
const int32 fForce;
int32 fForce;
result = LocalPkgDataLoadProcessUtils::_PopulateModel(data, fModel, fForce);
bool fForce;
if (fForce) {
bool fForce;
&& (fForce
&& (fForce || typeNode.GetAttrInfo(kAppHintAttr, &info) != B_OK)) {
&& (fForce || typeNode.GetAttrInfo(kIconAttr, &info) != B_OK)) {
&& (fForce || typeNode.GetAttrInfo(kMiniIconAttr, &info) != B_OK)) {
&& (fForce || typeNode.GetAttrInfo(kLargeIconAttr, &info) != B_OK)) {
&& (fForce
&& (fForce || typeNode.GetAttrInfo(kPreferredAppAttr, &info) != B_OK)) {
if (fForce == B_UPDATE_MIME_INFO_FORCE_UPDATE_ALL
|| fForce == B_UPDATE_MIME_INFO_FORCE_KEEP_TYPE);
bool fForce;
fForce ? "force " : "");
status = parameter.AddBool("force", fForce);
fForce(force),
const int32 fForce;