fEvent
{ fEvent = event; }
UserEvent* fEvent;
pthread_cond_t fEvent;
req->fEvent.Init(&req->fEvent, NULL);
request->fEvent.NotifyAll();
req->fEvent.NotifyAll();
return request->fEvent.Wait(B_RELATIVE_TIMEOUT, time);
ConditionVariable fEvent;
fEvent(event),
const system_profiler_wait_object_info* fEvent;
return fEvent->type;
return fEvent->object;
return fEvent->name;
return fEvent->referenced_object;
pthread_cond_signal(&fEvent);
pthread_cond_signal(&fEvent);
pthread_cond_signal(&fEvent);
err = pthread_cond_wait(&fEvent, &fLock);
err = pthread_cond_timedwait(&fEvent, &fLock, &absTimeout);
pthread_cond_broadcast(&fEvent);
pthread_cond_init(&fEvent, NULL);
pthread_cond_destroy(&fEvent);
return fEvent;
return fEvent;
fEvent = event;
::Event* fEvent;
Event* fEvent;
fEvent->ToString().String());
status = parameter.AddString("event", fEvent->ToString());
if (eventName != NULL && strstr(fEvent->ToString(), eventName) == NULL)
return (emWatcher && (emWatcher->EventMask() & fEvent));
uint32 fEvent;
fEvent(NULL),
if (fEvent != NULL)
fEvent->ReleaseReference();
if (fEvent != NULL) {
status_t error = fEvent->Fire();