fEngine
fEngine(engine),
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
fEngine(engine),
fDirty = *fEngine->fPainter->ClippingRegion();
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
fEngine(engine),
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
if (fEngine->fCopyToFront)
fEngine->fGraphicsCard->InvalidateRegion(fDirty);
fEngine->fGraphicsCard->ShowFloatingOverlays();
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
DrawingEngine *fEngine;
fEngine(),
success = fEngine.Init(NULL, font.FaceIndex(), font.Size(), charMap,
success = fEngine.Init(font.Path(), font.FaceIndex(), font.Size(), charMap,
uint32 glyphIndex = fEngine.GlyphIndexForGlyphCode(glyphCode);
FontEngine* engine = &fEngine;
engine = &fallbackEntry->fEngine;
engine = &fEngine;
return fEngine.GetKerning(glyphCode1, glyphCode2, x, y);
FontEngine fEngine;
DrawingEngine fEngine;
fDesktop = new Desktop(fView, &fEngine);