Symbol: fEngine
src/servers/app/drawing/DrawingEngine.cpp
104
fEngine(engine),
src/servers/app/drawing/DrawingEngine.cpp
108
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
src/servers/app/drawing/DrawingEngine.cpp
112
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
src/servers/app/drawing/DrawingEngine.cpp
117
fEngine(engine),
src/servers/app/drawing/DrawingEngine.cpp
120
fDirty = *fEngine->fPainter->ClippingRegion();
src/servers/app/drawing/DrawingEngine.cpp
124
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
src/servers/app/drawing/DrawingEngine.cpp
129
fEngine(engine),
src/servers/app/drawing/DrawingEngine.cpp
137
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
src/servers/app/drawing/DrawingEngine.cpp
142
if (fEngine->fCopyToFront)
src/servers/app/drawing/DrawingEngine.cpp
143
fEngine->fGraphicsCard->InvalidateRegion(fDirty);
src/servers/app/drawing/DrawingEngine.cpp
145
fEngine->fGraphicsCard->ShowFloatingOverlays();
src/servers/app/drawing/DrawingEngine.cpp
156
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
src/servers/app/drawing/DrawingEngine.cpp
170
DrawingEngine *fEngine;
src/servers/app/font/FontCacheEntry.cpp
136
fEngine(),
src/servers/app/font/FontCacheEntry.cpp
163
success = fEngine.Init(NULL, font.FaceIndex(), font.Size(), charMap,
src/servers/app/font/FontCacheEntry.cpp
166
success = fEngine.Init(font.Path(), font.FaceIndex(), font.Size(), charMap,
src/servers/app/font/FontCacheEntry.cpp
291
uint32 glyphIndex = fEngine.GlyphIndexForGlyphCode(glyphCode);
src/servers/app/font/FontCacheEntry.cpp
312
FontEngine* engine = &fEngine;
src/servers/app/font/FontCacheEntry.cpp
317
engine = &fallbackEntry->fEngine;
src/servers/app/font/FontCacheEntry.cpp
329
engine = &fEngine;
src/servers/app/font/FontCacheEntry.cpp
387
return fEngine.GetKerning(glyphCode1, glyphCode2, x, y);
src/servers/app/font/FontCacheEntry.h
150
FontEngine fEngine;
src/tests/servers/app/newerClipping/main.cpp
41
DrawingEngine fEngine;
src/tests/servers/app/newerClipping/main.cpp
76
fDesktop = new Desktop(fView, &fEngine);