fEncoding
uint8 fEncoding;
command << fEncoding.Encode(fPrefix) << "%";
folder = fEncoding.Decode(folder);
RFC3501Encoding fEncoding;
fEncoding(*fNewEncoding),
fEncodingMenu = _BuildEncodingMenu(fEncoding);
*fNewEncoding = fEncoding;
|| fEncoding != *fNewEncoding
uint32 fEncoding;
if (B_OK == message->FindString("encoding", &fEncoding)) {
if (fEncoding.Length() == 0
|| fEncoding.Compare("\xff\xff") == 0
|| fEncoding.Compare("UTF-8") == 0)
fEncoding.Truncate(0);
= BCharacterSetRoster::FindCharacterSetByName(fEncoding);
BString fEncoding;
fEncoding = "";
fEncoding = strcmp(forceEncoding, "auto") != 0 ? forceEncoding : "";
fEncoding.String());
if (node->ReadAttrString("be:encoding", &fEncoding) != B_OK) {
fEncoding = "UTF-8";
fEncoding = characterSet->GetName();
fEncoding.String());
fEncoding = "";
fEncoding = set->GetName();
if (fEncoding == "")
BCharacterSetRoster::FindCharacterSetByName(fEncoding.String());
message->AddString("encoding", fEncoding.String());
BString fEncoding;
fEncoding(M_UTF8),
int fEncoding;
fEncoding(M_UTF8),
fEncoding = encoding;
= BCharacterSetRoster::GetCharacterSetByConversionID(fEncoding);
{ return fEncoding; }
int fEncoding;
fEncoding = encoding;
{ return fEncoding; }
int fEncoding;
fEncoding(M_UTF8),
shellParameters.SetEncoding(fEncoding);
fEncoding(M_UTF8),
fEncoding(M_UTF8),
if (archive->FindInt32("encoding", (int32*)&fEncoding) < B_OK)
fEncoding = M_UTF8;
if (fEncoding != M_UTF8) {
if (convert_to_utf8(fEncoding, text, &sourceSize, buffer,
fTextBuffer->SetEncoding(fEncoding);
modifiedShellParameters.SetEncoding(fEncoding);
status = data->AddInt32("encoding", (int32)fEncoding);
return fEncoding;
fEncoding = encoding;
fShell->SetEncoding(fEncoding);
fTextBuffer->SetEncoding(fEncoding);
int fEncoding;
if (fView->fEncoding == M_UTF8) {
if (fView->fEncoding != M_UTF8) {
convert_from_utf8(fView->fEncoding, bytes, &numBytes, destBuffer,
return fEncoding;
fEncoding = encoding;
fEncoding(M_UTF8),
int fEncoding;
fModel->fEncoding = 0;
fModel->fEncoding = B_SJIS_CONVERSION;
fModel->fEncoding = B_EUC_CONVERSION;
fModel->fEncoding = B_JIS_CONVERSION;
switch (fModel->fEncoding) {
if (fEncoding > 0) {
char* src = strdup_from_utf8(fEncoding, pattern, strlen(pattern));
if (fEncoding > 0) {
char* tempdup = strdup_to_utf8(fEncoding, text,
fEncoding(model->fEncoding),
uint32 fEncoding;
fEncoding = value;
file.WriteAttr("Encoding", B_INT32_TYPE, 0, &fEncoding, sizeof(int32));
uint32 fEncoding;
fEncoding(0),
fEncoding = value.constant;
uint8 Encoding() const { return fEncoding; }
uint8 fEncoding;
fEncoding = font.fEncoding;
&& fEncoding == font.fEncoding
|| fEncoding != font.fEncoding
fHeight.ascent, fHeight.descent, fHeight.leading, fEncoding);
fEncoding(B_UNICODE_UTF8),
fEncoding = encoding;
return fEncoding;
fEncoding = font.fEncoding;
&& fEncoding == other.fEncoding && fBounds == other.fBounds
uint32 fEncoding;
{ return fEncoding; }
{ fEncoding = encoding; }