fDirty
bool fDirty;
bool fDirty;
return fDirty;
fDirty = false;
fDirty = false;
fDirty = true;
bool fDirty;
fDirty(true),
bool fDirty;
fSigView->fTextView->fDirty = false;
fSigView->fTextView->fDirty = false;
|| fSigView->fTextView->fDirty) {
fSigView->fTextView->fDirty = false;
fDirty = false;
fDirty = true;
fDirty = true;
bool fDirty;
fDirty = false;
if (fDirty) {
fDirty = false;
fRevertButton->SetEnabled(fDirty);
fDirty = true;
fRevertButton->SetEnabled(fDirty);
fDirty(false),
fRevertButton->SetEnabled(fDirty);
if (fDirty)
bool fDirty;
fDirty = false;
if (fDirty) {
fDirty = false;
fRevertButton->SetEnabled(fDirty);
fDirty = true;
fRevertButton->SetEnabled(fDirty);
fDirty(false),
fRevertButton->SetEnabled(fDirty);
if (fDirty)
bool fDirty;
fDirty = true;
fDirty = state;
return fDirty;
fDirty = true;
fDirty = true;
if (!fDirty) {
fDirty = true;
fDirty(false),
if (!fDirty)
fDirty = false;
bool fDirty;
if (fMimeType.InitCheck() == B_OK && fDirty
fDirty = true;
fDirty = false;
fDirty = false;
fDirty = true;
return fDirty;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty = false;
bool oldDirty = fDirty;
fDirty = oldDirty;
fDirty = true;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty = false;
fDirty(true),
if (fDirty || widthChanged || CheckSettingsChanged())
ASSERT(!fDirty);
fDirty = value;
fDirty = true; // have to redo fitted string
fDirty = false;
fDirty = true;
fDirty = true;
fDirty = false;
fDirty = false;
bool fDirty;
fDirty = true;
fDirty = true;
fDirty = true;
fDirty = true;
fDirty = true;
fDirty(true),
if (fDirty)
bool fDirty;
fDirty.Set(bounds);
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
if (fDirty.CountRects() == 0)
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
fDirty = *fEngine->fPainter->ClippingRegion();
if (fDirty.CountRects() == 0)
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
fDirty = region;
if (fDirty.CountRects() == 0)
= fEngine->fGraphicsCard->HideFloatingOverlays(fDirty.Frame());
fEngine->fGraphicsCard->InvalidateRegion(fDirty);
return fDirty.CountRects() > 0;
fDirty.Set(rect);
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
return fDirty;
BRegion fDirty;