fDataProcessingProgress
if (fDataProcessingProgress >= 0.0f)
return 0.5f + (0.5f * fminf(fDataProcessingProgress, 1.0));
if (fDataProcessingProgress < 0.0f)
if (fDataProcessingProgress == 1.0 || (!_ShouldProcessProgress() && value != 1.0))
fDataProcessingProgress = value;
float fDataProcessingProgress;