Symbol: fCurrentSettings
headers/private/shared/SettingsHandler.h
171
BFile* fCurrentSettings;
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
109
fCurrentSettings, interface);
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
39
fCurrentSettings(NULL),
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
47
if (fCurrentSettings != NULL)
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
48
fCurrentSettings->ReleaseReference();
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
88
if (fCurrentSettings != NULL)
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
89
fCurrentSettings->ReleaseReference();
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
90
fCurrentSettings = settings;
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.cpp
91
fCurrentSettings->AcquireReference();
src/apps/debugger/user_interface/gui/utility_windows/ConnectionConfigWindow.h
54
Settings* fCurrentSettings;
src/kits/shared/SettingsHandler.cpp
474
fCurrentSettings = &prefs;
src/kits/shared/SettingsHandler.cpp
478
fCurrentSettings = NULL;
src/kits/shared/SettingsHandler.cpp
498
ASSERT(fCurrentSettings && fCurrentSettings->InitCheck() == B_OK);
src/kits/shared/SettingsHandler.cpp
499
fCurrentSettings->Write(buffer, strlen(buffer));
src/preferences/bluetooth/BluetoothSettings.cpp
21
fCurrentSettings.pickeddevice = bdaddrUtils::NullAddress();
src/preferences/bluetooth/BluetoothSettings.cpp
22
fCurrentSettings.localdeviceclass = DeviceClass();
src/preferences/bluetooth/BluetoothSettings.cpp
23
fCurrentSettings.policy = 0;
src/preferences/bluetooth/BluetoothSettings.cpp
24
fCurrentSettings.inquirytime = 15;
src/preferences/bluetooth/BluetoothSettings.cpp
31
fCurrentSettings.pickeddevice = pickeddevice;
src/preferences/bluetooth/BluetoothSettings.cpp
38
fCurrentSettings.localdeviceclass = localdeviceclass;
src/preferences/bluetooth/BluetoothSettings.cpp
45
fCurrentSettings.policy = policy;
src/preferences/bluetooth/BluetoothSettings.cpp
52
fCurrentSettings.inquirytime = inquirytime;
src/preferences/bluetooth/BluetoothSettings.cpp
85
&fCurrentSettings.localdeviceclass, sizeof(DeviceClass));
src/preferences/bluetooth/BluetoothSettings.cpp
86
fSettingsMessage.SetValue("BDAddress", B_RAW_TYPE, &fCurrentSettings.pickeddevice,
src/preferences/bluetooth/BluetoothSettings.cpp
88
fSettingsMessage.SetValue("Policy", fCurrentSettings.policy);
src/preferences/bluetooth/BluetoothSettings.cpp
89
fSettingsMessage.SetValue("InquiryTime", fCurrentSettings.inquirytime);
src/preferences/bluetooth/BluetoothSettings.h
29
{ return fCurrentSettings.pickeddevice; }
src/preferences/bluetooth/BluetoothSettings.h
31
{ return fCurrentSettings.localdeviceclass; }
src/preferences/bluetooth/BluetoothSettings.h
33
{ return fCurrentSettings.policy; }
src/preferences/bluetooth/BluetoothSettings.h
35
{ return fCurrentSettings.inquirytime; }
src/preferences/bluetooth/BluetoothSettings.h
55
BTSetting fCurrentSettings;
src/preferences/virtualmemory/Settings.cpp
200
fInitialSettings = fCurrentSettings;
src/preferences/virtualmemory/Settings.cpp
58
fCurrentSettings.enabled = enabled;
src/preferences/virtualmemory/Settings.cpp
67
fCurrentSettings.automatic = automatic;
src/preferences/virtualmemory/Settings.cpp
76
fCurrentSettings.size = size;
src/preferences/virtualmemory/Settings.cpp
85
fCurrentSettings.volume = volume;
src/preferences/virtualmemory/Settings.h
32
{ return fCurrentSettings.enabled; }
src/preferences/virtualmemory/Settings.h
34
{ return fCurrentSettings.automatic; }
src/preferences/virtualmemory/Settings.h
35
off_t SwapSize() const { return fCurrentSettings.size; }
src/preferences/virtualmemory/Settings.h
36
dev_t SwapVolume() { return fCurrentSettings.volume; }
src/preferences/virtualmemory/Settings.h
69
SwapSettings fCurrentSettings;
src/tests/kits/game/chart/ChartView.cpp
33
if ((window->fOffscreen != 0) && (window->fCurrentSettings.display == DISPLAY_BITMAP))
src/tests/kits/game/chart/ChartWindow.cpp
1176
fOffwindowButton->SetHighColor(fCurrentSettings.back_color);
src/tests/kits/game/chart/ChartWindow.cpp
1183
value = (fCurrentSettings.star_density*100 + STAR_DENSITY_MAX/2) / STAR_DENSITY_MAX;
src/tests/kits/game/chart/ChartWindow.cpp
1196
sprintf(word, "%3.1f", fCurrentSettings.refresh_rate + 0.05);
src/tests/kits/game/chart/ChartWindow.cpp
1225
colorControl->SetValue(fCurrentSettings.back_color);
src/tests/kits/game/chart/ChartWindow.cpp
1253
slider->SetValue(fCurrentSettings.star_density);
src/tests/kits/game/chart/ChartWindow.cpp
1283
slider->SetValue((int32)(1000 * log(fCurrentSettings.refresh_rate / REFRESH_RATE_MIN) /
src/tests/kits/game/chart/ChartWindow.cpp
1318
if (fCurrentSettings.display == DISPLAY_BITMAP)
src/tests/kits/game/chart/ChartWindow.cpp
1363
if (fps <= fCurrentSettings.refresh_rate) {
src/tests/kits/game/chart/ChartWindow.cpp
1372
load = (100.0*fCurrentSettings.refresh_rate)/fps + 0.05;
src/tests/kits/game/chart/ChartWindow.cpp
1373
frame_rate = fCurrentSettings.refresh_rate + 0.05;
src/tests/kits/game/chart/ChartWindow.cpp
1382
if (fCurrentSettings.display == DISPLAY_BITMAP)
src/tests/kits/game/chart/ChartWindow.cpp
1436
if (fCurrentSettings.fullscreen_mode != new_set.fullscreen_mode) {
src/tests/kits/game/chart/ChartWindow.cpp
1446
if (fCurrentSettings.fullscreen_mode == WINDOW_MODE)
src/tests/kits/game/chart/ChartWindow.cpp
1455
fPreviousFullscreenMode = fCurrentSettings.fullscreen_mode;
src/tests/kits/game/chart/ChartWindow.cpp
1456
if (fCurrentSettings.fullscreen_mode == WINDOW_MODE)
src/tests/kits/game/chart/ChartWindow.cpp
1467
if (fCurrentSettings.refresh_rate != new_set.refresh_rate) {
src/tests/kits/game/chart/ChartWindow.cpp
1468
fCurrentSettings.refresh_rate = new_set.refresh_rate;
src/tests/kits/game/chart/ChartWindow.cpp
1470
fInstantLoad->step = (int32)((fCurrentSettings.refresh_rate+6.0)/12.0);
src/tests/kits/game/chart/ChartWindow.cpp
1481
if (fCurrentSettings.animation != ANIMATION_OFF)
src/tests/kits/game/chart/ChartWindow.cpp
1487
if (fCurrentSettings.colors[i] != new_set.colors[i]) {
src/tests/kits/game/chart/ChartWindow.cpp
1502
if (new_set.special != fCurrentSettings.special)
src/tests/kits/game/chart/ChartWindow.cpp
1506
if (new_set.display != fCurrentSettings.display) {
src/tests/kits/game/chart/ChartWindow.cpp
1524
fChartView->SetHighColor(fCurrentSettings.back_color);
src/tests/kits/game/chart/ChartWindow.cpp
1538
if (new_set.animation != fCurrentSettings.animation) {
src/tests/kits/game/chart/ChartWindow.cpp
1557
if (new_set.space_model != fCurrentSettings.space_model) {
src/tests/kits/game/chart/ChartWindow.cpp
1564
if ((new_set.back_color.red != fCurrentSettings.back_color.red) ||
src/tests/kits/game/chart/ChartWindow.cpp
1565
(new_set.back_color.green != fCurrentSettings.back_color.green) ||
src/tests/kits/game/chart/ChartWindow.cpp
1566
(new_set.back_color.blue != fCurrentSettings.back_color.blue)) {
src/tests/kits/game/chart/ChartWindow.cpp
1570
fCurrentSettings.back_color = new_set.back_color;
src/tests/kits/game/chart/ChartWindow.cpp
1599
if (new_set.star_density != fCurrentSettings.star_density) {
src/tests/kits/game/chart/ChartWindow.cpp
1601
fCurrentSettings.star_density = new_set.star_density;
src/tests/kits/game/chart/ChartWindow.cpp
1613
if (new_set.depth != fCurrentSettings.depth) {
src/tests/kits/game/chart/ChartWindow.cpp
1624
if ((new_set.width != fCurrentSettings.width) || (new_set.height != fCurrentSettings.height)) {
src/tests/kits/game/chart/ChartWindow.cpp
1634
fCurrentSettings.Set(&new_set);
src/tests/kits/game/chart/ChartWindow.cpp
2092
color = screen.IndexForColor(fCurrentSettings.back_color);
src/tests/kits/game/chart/ChartWindow.cpp
2111
color = ((uint8)fCurrentSettings.back_color.red >> red_divide_shift) << red_shift;
src/tests/kits/game/chart/ChartWindow.cpp
2112
color |= ((uint8)fCurrentSettings.back_color.green >> green_divide_shift) << green_shift;
src/tests/kits/game/chart/ChartWindow.cpp
2113
color |= ((uint8)fCurrentSettings.back_color.blue >> blue_divide_shift) << blue_shift;
src/tests/kits/game/chart/ChartWindow.cpp
2114
color |= ((uint8)fCurrentSettings.back_color.alpha >> alpha_divide_shift) << alpha_shift;
src/tests/kits/game/chart/ChartWindow.cpp
2195
if (w->fCurrentSettings.display == DISPLAY_BITMAP) {
src/tests/kits/game/chart/ChartWindow.cpp
2202
else if (w->fCurrentSettings.display == DISPLAY_DIRECT) {
src/tests/kits/game/chart/ChartWindow.cpp
2223
if (w->fCurrentSettings.display != DISPLAY_OFF) {
src/tests/kits/game/chart/ChartWindow.cpp
2403
switch (fCurrentSettings.animation) {
src/tests/kits/game/chart/ChartWindow.cpp
2561
if (fCurrentSettings.special == SPECIAL_COMET)
src/tests/kits/game/chart/ChartWindow.cpp
2675
switch (fCurrentSettings.special) {
src/tests/kits/game/chart/ChartWindow.cpp
2779
if (fCurrentSettings.second_thread) {
src/tests/kits/game/chart/ChartWindow.cpp
2895
fBitmapBuffer.buffer_width = fCurrentSettings.width;
src/tests/kits/game/chart/ChartWindow.cpp
2896
fBitmapBuffer.buffer_height = fCurrentSettings.height;
src/tests/kits/game/chart/ChartWindow.cpp
2899
SetBitmapClipping(fCurrentSettings.width, fCurrentSettings.height);
src/tests/kits/game/chart/ChartWindow.cpp
3065
if (fCurrentSettings.display == DISPLAY_DIRECT) {
src/tests/kits/game/chart/ChartWindow.cpp
400
fCurrentSettings.colors[i] = false;
src/tests/kits/game/chart/ChartWindow.cpp
401
fCurrentSettings.colors[1] = true;
src/tests/kits/game/chart/ChartWindow.cpp
402
fCurrentSettings.colors[2] = true;
src/tests/kits/game/chart/ChartWindow.cpp
403
fCurrentSettings.colors[3] = true;
src/tests/kits/game/chart/ChartWindow.cpp
404
fCurrentSettings.fullscreen_mode = WINDOW_MODE;
src/tests/kits/game/chart/ChartWindow.cpp
405
fCurrentSettings.special = SPECIAL_NONE;
src/tests/kits/game/chart/ChartWindow.cpp
406
fCurrentSettings.display = DISPLAY_OFF;
src/tests/kits/game/chart/ChartWindow.cpp
407
fCurrentSettings.animation = ANIMATION_OFF;
src/tests/kits/game/chart/ChartWindow.cpp
408
fCurrentSettings.back_color.red = 0;
src/tests/kits/game/chart/ChartWindow.cpp
409
fCurrentSettings.back_color.green = 0;
src/tests/kits/game/chart/ChartWindow.cpp
410
fCurrentSettings.back_color.blue = 0;
src/tests/kits/game/chart/ChartWindow.cpp
411
fCurrentSettings.back_color.alpha = 255;
src/tests/kits/game/chart/ChartWindow.cpp
412
fCurrentSettings.star_density = STAR_DENSITY_DEFAULT;
src/tests/kits/game/chart/ChartWindow.cpp
413
fCurrentSettings.refresh_rate = REFRESH_RATE_DEFAULT;
src/tests/kits/game/chart/ChartWindow.cpp
415
fCurrentSettings.depth = screen.ColorSpace();
src/tests/kits/game/chart/ChartWindow.cpp
416
fCurrentSettings.width = (int32)frame.right+1-LEFT_WIDTH;
src/tests/kits/game/chart/ChartWindow.cpp
417
fCurrentSettings.height = (int32)frame.bottom+1-TOP_LEFT_LIMIT;
src/tests/kits/game/chart/ChartWindow.cpp
419
fNextSettings.Set(&fCurrentSettings);
src/tests/kits/game/chart/ChartWindow.cpp
432
fStars.count = fCurrentSettings.star_density;
src/tests/kits/game/chart/ChartWindow.cpp
458
SetGeometry(fCurrentSettings.width, fCurrentSettings.height);
src/tests/kits/game/chart/ChartWindow.cpp
462
fDirectBuffer.buffer_width = fCurrentSettings.width;
src/tests/kits/game/chart/ChartWindow.cpp
463
fDirectBuffer.buffer_height = fCurrentSettings.height;
src/tests/kits/game/chart/ChartWindow.h
240
setting fCurrentSettings;