fCurrentPosition
off_t fCurrentPosition;
result = fCurrentPosition = position;
result = fCurrentPosition = size + position;
if (fCurrentPosition + position >= 0)
result = fCurrentPosition += position;
return fCurrentPosition;
fCurrentPosition = 0;
, fCurrentPosition(0, 1)
fCurrentPosition.x = 0;
fCurrentPosition.y ++;
fCurrentPosition.x ++;
return fCurrentPosition;
Position fCurrentPosition;
result = fCurrentPosition = size + position;
if (fCurrentPosition + position >= 0)
result = fCurrentPosition += position;
return fCurrentPosition;
fCurrentPosition = 0;
result = fCurrentPosition = position;
off_t fCurrentPosition;