fCpuState
CpuState* GetCpuState() const { return fCpuState; }
CpuState* fCpuState;
CpuState* GetCpuState() const { return fCpuState; }
CpuState* fCpuState;
CpuState* GetCpuState() const { return fCpuState; }
CpuState* fCpuState;
fCpuState(NULL),
fCpuState = cpuState;
if (fCpuState == NULL)
if (!fCpuState->GetRegisterValue(reg, value))
CpuState* fCpuState;
fCpuState(NULL),
if (cpuState == fCpuState)
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState = cpuState;
if (fCpuState != NULL)
fCpuState->AcquireReference();
fRegisterTableModel->SetCpuState(fCpuState);
CpuState* fCpuState;
fCpuState->AcquireReference();
fCpuState->ReleaseReference();
return fCpuState->GetRegisterValue(reg, _value);
return fCpuState->SetRegisterValue(reg, value);
CpuState* fCpuState;
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
CpuState* GetCpuState() const { return fCpuState; }
CpuState* fCpuState;
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState = state;
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL) {
fCpuState->ReleaseReference();
fCpuState = NULL;
return GetArchitecture()->CreateCpuState(buffer, stateSize, fCpuState);
error = fCpuState->UpdateDebugState(buffer, stateSize);
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState = state;
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL) {
fCpuState->ReleaseReference();
fCpuState = NULL;
return GetArchitecture()->CreateCpuState(buffer, stateSize, fCpuState);
status_t error = fCpuState->UpdateDebugState(buffer, stateSize);
CpuState* fCpuState;
CpuState* GetCpuState() const { return fCpuState; }
CpuState* fCpuState;
fCpuState(NULL),
free(fCpuState);
free(fCpuState);
fCpuState = NULL;
fCpuState = malloc(size);
if (fCpuState == NULL)
memcpy(fCpuState, state, size);
{ return fCpuState; }
void* fCpuState;
fCpuState = fThread->GetCpuState();
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
if (fCpuState == NULL)
fCpuState, stackTrace, fThread->ReturnValueInfos());
if (fThread->GetCpuState() == fCpuState)
CpuState* fCpuState;
CpuState* fCpuState;
CpuState* fCpuState;
variableCpuState != NULL ? variableCpuState : fCpuState);
ValueLoader valueLoader(fArchitecture, fDebuggerInterface, fCpuState);
fArchitecture, fCpuState, fTypeInformation, fContainer,
fCpuState(cpuState),
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState(cpuState),
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState, -1);
fCpuState(cpuState),
fCpuState->AcquireReference();
fCpuState->ReleaseReference();
if (fCpuState != NULL)
fCpuState->AcquireReference();
fCpuState(NULL),
if (fCpuState != NULL)
fCpuState->ReleaseReference();
if (state == fCpuState)
if (fCpuState != NULL)
fCpuState->ReleaseReference();
fCpuState = state;
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
if (fCpuState == NULL) {
if (!fCpuState->GetRegisterValue(registers + piece.reg,
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
CpuState* fCpuState;
if (!fCpuState->SetRegisterValue(target, pieceValue))
return fDebuggerInterface->SetCpuState(fTargetThread, fCpuState);
fCpuState(cpuState),
if (fCpuState != NULL)
fCpuState->AcquireReference();
if (fCpuState != NULL)
fCpuState->ReleaseReference();
if (fCpuState == NULL) {
CpuState* fCpuState;
if (arch_get_thread_debug_cpu_state(fThread, &fCpuState) != B_OK)
memset(&fCpuState, 0, sizeof(fCpuState));
return &fCpuState;
debug_cpu_state fCpuState;