fConnected
bool fConnected;
bool Active() const { return fConnected; }
bool fConnected;
bool fConnected;
fConnected = false;
fConnected(false),
fConnected = true;
if (!fConnected)
bool fConnected;
fConnected = true;
fConnected = false;
return fConnected;
if (fConnected) {
fConnected = false;
if (fConnected) {
volatile bool fConnected;
if (fConnected) {
if (fConnected) {
fConnected = true;
if (!fConnected) {
fConnected = false;
fConnected = false;
if (fConnected)
bool fConnected;
fConnected = false;
if (fConnected)
if (fConnected) {
if (fConnected) {
fConnected = true;
if (!fConnected) {
fConnected = false;
bool fConnected;
if (fConnected) {
if (fConnected) {
fConnected = true;
if (!fConnected) {
fConnected = false;
fConnected = false;
if (fConnected)
bool fConnected;
if (fConnected) {
if (fConnected) {
fConnected = true;
if (!fConnected) {
fConnected = false;
fConnected = false;
if (fConnected)
bool fConnected;
if (fConnected) {
if (fConnected) {
if (fConnected) {
if (fConnected) {
if (fConnected) {
if (fConnected) {
fConnected(false),
fConnected = true;
fConnected = false;
if (fConnected) {
bool fConnected;
fConnected = connected;
if (fPath && !fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut, &fConnected))
|| pointOut != fPointOut || connected != fConnected)
&& fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, fConnected)) {
bool fConnected;
fConnected[i]);
fConnected = new (nothrow) bool[count];
&fConnected[i])) {
fConnected(NULL),
fConnected(NULL),
delete[] fConnected;
if (!fIndex || !fPoint || !fPointIn || !fPointOut || !fConnected)
bool* fConnected;
fConnected[i]);
fConnected(NULL),
fConnected = new (nothrow) bool[count];
&fConnected[i])) {
delete[] fConnected;
if (!fIndex || !fPoint || !fPointIn || !fPointOut || !fConnected)
bool* fConnected;
if (fConnected) {
if (fConnected) {
fConnected = true;
if (!fConnected) {
fConnected = false;
fConnected(false),
if (fConnected)
bool fConnected;
fConnected = true;
if (!fConnected)
fConnected = false;
, fConnected(false)
bool fConnected;
if (fConnected)
fConnected = true;
if (!fConnected)
fConnected = false;
if (!fConnected)
bool fConnected;
if (fConnected)
if (fConnected)
if (fConnected)
if (!fConnected)
fConnected(false),
fConnected = false;
if (!fConnected)
return fConnected;
fRecorder->fConnected = true;
fRecorder->fConnected = false;
fConnected = true;
fConnected = false;
return fConnected;
{ return fConnected; }
bool fConnected;
if (!fConnected && fDisabled)
fConnected = true;
fConnected = false;
fprintf(stderr, "fConnected = %s\n", fConnected ? "true" : "false");
fConnected(false),
if (!fConnected || fDisabled) {
bool fConnected;