fCommand
uint32 fCommand;
fCommand(command)
return fCommand;
BString fCommand;
Looper()->PostMessage(fCommand);
uint32 fCommand;
fCommand(),
shellcmd << fCommand.c_str();
fCommand = command;
string fCommand;
return fCommand.Get();
BReference<CliCommand> fCommand;
new BMessage(fCommand), B_FOLLOW_ALL, B_WILL_DRAW);
fCommand = msg ? msg->what : 0;
if (msg->what == fCommand) {
uint32 fCommand;
BMessage* message = new BMessage(fCommand);
BNavMenu* subMenu = new BNavMenu(model.Name(), fCommand, fTarget, source);
BMessage* message = new BMessage(fCommand);
BNavMenu* subMenu = new BNavMenu(model.Name(), fCommand, fTarget);
fCommand(NULL),
fCommand(NULL),
SetCommand(from.fCommand);
fCommand(NULL),
delete[] fCommand;
fCommand = new char[fCommandLen];
strcpy(fCommand, command);
into->AddString("command", fCommand);
CommandActuator* act = CreateCommandActuator(fCommand);
delete[] fCommand;
temp = fCommand;
char** argv = ParseArgvFromString(fCommand, argc);
fCommand[fCommandNul - 1] = '\0';
strcpy(temp, fCommand);
delete [] fCommand;
fCommand = temp;
strncat(fCommand, bytes, fCommandLen);
char* fCommand;
fCommand(command)
return fCommand;
if (response.IsCommand(fCommand)) {
const char* fCommand;