fChannels
int32 fChannels;
VMBusChannel* channel = fChannels[channelID];
fChannels[channel->channel_id] = channel;
fChannels(NULL),
if (fChannels[channelID] == NULL)
bool dedicatedInterrupt = fChannels[channelID]->dedicated_int;
uint32 connectionID = fChannels[channelID]->connection_id;
if (flags & 0x1 && fChannels[i] != NULL && fChannels[i]->callback != NULL)
fChannels[i]->callback(fChannels[i]->callback_data);
if (flags & 0x1 && fChannels[i] != NULL && fChannels[i]->callback != NULL)
fChannels[i]->callback(fChannels[i]->callback_data);
VMBusChannel* channel = fChannels[channelRescindID];
fChannels[channelRescindID] = NULL;
fChannels = new(std::nothrow) VMBusChannel*[fMaxChannelsCount];
if (fChannels == NULL)
bzero(fChannels, sizeof(*fChannels) * fMaxChannelsCount);
VMBusChannel* channel = fChannels[i];
fChannels[i] = NULL;
delete[] fChannels;
VMBusChannel** fChannels;
ThreadLocal fChannels;
status_t error = fChannels.Set(channel);
ThreadLocalUnsetter _(fChannels);
return (RequestChannel*)fChannels.Get();
fChannels = channels;
for(int i = 0; i < fChannels; i++) {
for(float *fptr = buffer + i; fptr < end; fptr += fChannels) {
int fChannels;
if(idx >= (int)fChannels.size()) idx = (int)(fChannels.size() - 1);
return fChannels[idx];
return fChannels.size();
fChannels.push_back(channel);
Channels fChannels;
return fChannels > 3 ? B_TRANSLATE("RGBA") : B_TRANSLATE("RGB");
if (fChannels == 3)
else if (fChannels >= 4)
if (fChannels == 1)
else if (fChannels == 2)
if (fChannels == 3)
if (fChannels == 3)
else if (fChannels == 4)
else if (fChannels > 4)
if (fChannels == 3)
else if (fChannels > 3)
if (fChannels >= 1)
if (fChannels >= 1 && fColorModeDataSize >= 3)
for (int i = 0; i < fChannels; i++)
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
fStreamPos += fHeight * fChannels * 2;
fStreamPos += fHeight * fChannels * 4;
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
for (int i = 0; i < fChannels; i++)
fChannels = _GetInt16FromStream(fStream);
for (int i = 0; i < fChannels; i++)
if (fChannels < 0 || fChannels > PSD_MAX_CHANNELS)
int16 fChannels;
psdHeader << fChannels; // Channels
psdLayersSection << (uint16)fChannels;
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++)
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++)
if (fChannels == 4)
if (fChannels == 4)
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
fChannels = 1;
fChannels = 4;
fChannels = 3;
int16 fChannels;
fChannels->SetText(channels.String());
fChannels = new BStringView(r, "channels", B_TRANSLATE("Channels:"));
fFileInfoBox->AddChild(fChannels);
fChannels->SetFont(&font, B_FONT_SIZE);
fChannels->SetHighColor(ui_color(B_PANEL_TEXT_COLOR));
BStringView *fChannels;
for (uint32 i = channel; i < size/sizeof(T); i += fChannels) {
for (int32 channel = 0; channel < fChannels; channel++) {
fChannels = 2;
fCurrentLevels = new int32[fChannels];
for (int channel = 0; channel < fChannels; channel++)
int32 fChannels;
return fChannels;
fChannels = count;
write_to_buffer<int32>(&buffer, fChannels);
fChannels = read_from_buffer_swap32<int32>(&buffer, fSwapDetected);
fChannels(1),
BList fChannels;